private void HandleChatMessage(PacketReceivedEventArgs args)
{
var player = this.GetPlayer(args.Connection.RemoteUniqueIdentifier);
var chatMessage = player.Name + " says: " + args.Message.ReadString();
Packet packet = new Packet(PacketType.ChatMessagePacket);
packet.Message.Write(chatMessage);
player.Map.SendPacket(packet, NetDeliveryMethod.Unreliable, ChannelTypes.CHAT);
}