private void tileSetRenderWindow_MouseMoved(object sender, MouseMoveEventArgs e)
{
if (Mouse.IsButtonPressed(Mouse.Button.Left))
{
Vector2f realPosition = this._tileSetRenderWindow.MapPixelToCoords(new Vector2i(e.X, e.Y));
int width = (int)(realPosition.X - this._tileSetSelector.Position.X);
int height = (int)(realPosition.Y - this._tileSetSelector.Position.Y);
this._tileSetSelector.Size = new Vector2f(width, height);
}
}