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Box2DX
Dynamics
Body
GetInertia
Box2DX.Dynamics.Body.GetInertia C# (CSharp) Method
Body Class Documentation
Show file
Open project: KrugerHeavyIndustries/box2d-unity
GetInertia()
public
method
Get the central rotational inertia of the body.
public
GetInertia
( ) :
float
return
float
public float GetInertia() { return _I; }
Body
Advance
AllowSleeping
ApplyForce
ApplyImpulse
ApplyTorque
Body
CreateFixture
DestroyFixture
Dispose
GetAngle
GetAngularDamping
GetAngularVelocity
GetControllerList
GetFixtureList
GetInertia
GetJointList
GetLinearDamping
GetLinearVelocity
GetLinearVelocityFromLocalPoint
GetLinearVelocityFromWorldPoint
GetLocalCenter
GetLocalPoint
GetLocalVector
GetMass
GetMassData
GetNext
GetPosition
GetTransform
GetUserData
GetWorld
GetWorldCenter
GetWorldPoint
GetWorldVector
IsAllowSleeping
IsBullet
IsConnected
IsDynamic
IsFixedRotation
IsFrozen
IsSleeping
IsStatic
PutToSleep
SetAngle
SetAngularDamping
SetAngularVelocity
SetBullet
SetFixedRotation
SetLinearDamping
SetLinearVelocity
SetMass
SetMassFromShapes
SetPosition
SetStatic
SetTransform
SetUserData
SynchronizeFixtures
SynchronizeTransform
WakeUp