Bounce.LevelEditor.Editor.mi_New_Room_Click C# (CSharp) Method

mi_New_Room_Click() private method

private mi_New_Room_Click ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        private void mi_New_Room_Click(object sender, EventArgs e)
        {
            //Get the new room from the user.
            StringPromptDialog dialog = new StringPromptDialog("Enter the name of the room: ");

            //Create the world.
            if (dialog.ShowDialog() == DialogResult.OK)
            {
                currentlySelectedRoom = new Room(dialog.UserInput);

                enableEditing(false);

                switchRooms(currentlySelectedRoom);
            }
        }