private mi_New_Room_Click ( object sender, |
||
sender | object | |
e | ||
return | void |
private void mi_New_Room_Click(object sender, EventArgs e)
{
//Get the new room from the user.
StringPromptDialog dialog = new StringPromptDialog("Enter the name of the room: ");
//Create the world.
if (dialog.ShowDialog() == DialogResult.OK)
{
currentlySelectedRoom = new Room(dialog.UserInput);
enableEditing(false);
switchRooms(currentlySelectedRoom);
}
}