private static void Surrender()
{
if (Game.ClockTime - realTime >= 1200 && !surrenderActive)
{
Game.Say("/ff");
surrenderActive = true;
surrenderTime = Environment.TickCount;
}
if (surrenderActive)
{
if (Environment.TickCount - surrenderTime > 180000)
{
surrenderActive = false;
}
}
}