private static void OnUpdate(EventArgs args)
{
if (Menu.Item("Feeding.Activated").GetValue<bool>())
{
Feed();
}
if (Menu.Item("Surrender.Activated").GetValue<bool>())
{
Surrender();
}
if (player.IsDead || player.InFountain())
{
TopVectorReached = false;
BotVectorReached = false;
}
else
{
if (player.Distance(BotVector3) <= 300)
{
BotVectorReached = true;
}
if (player.Distance(TopVector3) <= 300)
{
TopVectorReached = true;
}
}
}