private static void Messages()
{
if (player.IsDead && Game.Time - timeDead > 80)
{
var r = new Random();
Game.Say(deaths[r.Next(0,17)]);
timeDead = Game.Time;
}
if (player.Team == GameObjectTeam.Chaos && player.Distance(BlueSpawn) < 600)
{
if (Game.Time - lastTouchdown > 80)
{
Game.Say("/all TOUCHDOWN!");
lastTouchdown = Game.Time;
}
}
if (player.Team == GameObjectTeam.Order && player.Distance(PurpleSpawn) < 600)
{
if (Game.Time - lastTouchdown > 80)
{
Game.Say("/all TOUCHDOWN!");
lastTouchdown = Game.Time;
}
}
}