Axiom.RenderSystems.OpenGLES.GLESRenderSystem.UseLights C# (CSharp) Method

UseLights() public method

public UseLights ( Core lightList, int limit ) : void
lightList Core
limit int
return void
		public override void UseLights( Core.Collections.LightList lightList, int limit )
		{
			// Save previous modelview
			OpenGL.MatrixMode( All.Modelview );
			GLESConfig.GlCheckError( this );
			OpenGL.PushMatrix();

			// Just load view matrix (identity world)
			float[] mat = new float[ 16 ];
			MakeGLMatrix( ref mat, _ViewMatrix );
			OpenGL.LoadMatrix( mat );
			GLESConfig.GlCheckError( this );
			int num = 0;
			for ( int i = 0; i < lightList.Count && i < limit; i++, num++ )
			{
				SetGLLight( num, lightList[ i ] );
				_lights[ num ] = lightList[ i ];
			}

			// Disable extra lights
			for ( ; num < numCurrentLights; ++num )
			{
				SetGLLight( num, null );
				_lights[ num ] = null;
			}
			numCurrentLights = System.Math.Min( limit, lightList.Count );

			SetLights();
			// restore previous
			OpenGL.PopMatrix();
			GLESConfig.GlCheckError( this );
		}
GLESRenderSystem