public void TryApplyThreatIsFinishedThoughtToAllColonists()
{
IEnumerable<Pawn> colonistList = Find.MapPawns.FreeColonists;
foreach (Pawn colonist in colonistList)
{
colonist.needs.mood.thoughts.TryGainThought(Util_AlertSpeaker.ThreatIsFinishedThoughtDef);
}
}