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AlertSpeaker
Building_AlertSpeaker
PerformSirenSoundAction
AlertSpeaker.Building_AlertSpeaker.PerformSirenSoundAction C# (CSharp) Method
Building_AlertSpeaker Class Documentation
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Open project: Rikiki123456789/Rimworld
PerformSirenSoundAction()
public
method
Activates/deactivates siren sound.
public
PerformSirenSoundAction
( ) :
void
return
void
public void PerformSirenSoundAction() { soundIsActivated = !soundIsActivated; }
Building_AlertSpeaker
CheckIfColonistHasAMediumAdrenalineBoostBonus
CheckIfColonistHasASmallAdrenalineBoostBonus
CheckIfColonistHasASmallStressMalus
CheckIfSupportingWallIsAlive
ComputeDrawingParameters
Destroy
DisplayActiveMote
Draw
ExposeData
GetEffectZoneCells
GetGizmos
PerformDrawingTreatment
PerformSirenSoundAction
PerformSoundTreatment
PerformTreatmentDuringAlert
PerformTreatmentOnDangerRateTransition
PlayOneHighDangerAlarmSound
PlayOneLowDangerAlarmSound
RemoveAnyStatBonusFromAllColonists
RemoveAnyStatMalusFromAllColonists
RemoveAnyThoughtBonusFromAllColonists
RemoveAnyThoughtMalusFromAllColonists
SpawnSetup
Tick
TryApplyColonyIsThreatenedThoughtToAllColonists
TryApplyMediumAdrenalineBoostBonusToColonists
TryApplySmallAdrenalineBoostBonusToColonists
TryApplySmallStressMalusToAllColonists
TryApplyThreatIsFinishedThoughtToAllColonists