public void RemoveAnyStatMalusFromAllColonists()
{
IEnumerable<Pawn> colonistList = Find.MapPawns.FreeColonists;
foreach (Pawn colonist in colonistList)
{
foreach (Apparel apparel in colonist.apparel.WornApparel)
{
if (apparel.def == Util_AlertSpeaker.SmallStressStatMalusDef)
{
Apparel unusedDestroyedApparel;
colonist.apparel.TryDrop(apparel, out unusedDestroyedApparel, colonist.Position);
break;
}
}
}
}