public void TryApplySmallAdrenalineBoostBonusToColonists(List<Pawn> colonistList)
{
foreach (Pawn colonist in colonistList)
{
bool colonistHasAnAdrenalineBoostBonus = CheckIfColonistHasASmallAdrenalineBoostBonus(colonist) || CheckIfColonistHasAMediumAdrenalineBoostBonus(colonist);
if (colonistHasAnAdrenalineBoostBonus == false)
{
colonist.apparel.Wear((Apparel)ThingMaker.MakeThing(Util_AlertSpeaker.SmallAdrenalineBoostStatBonusDef));
colonist.needs.mood.thoughts.TryGainThought(Util_AlertSpeaker.SmallAdrenalineBoostThoughtDef);
}
}
}