AdEvade.AdEvade.RecalculatePath C# (CSharp) Method

RecalculatePath() private method

private RecalculatePath ( ) : void
return void
        private void RecalculatePath()
        {
            if (ConfigValue.RecalculatePath.GetBool() && IsDodging) //recheck path
            {
                if (LastPosInfo != null && !LastPosInfo.RecalculatedPath)
                {
                    var path = GameData.MyHero.Path;
                    if (path.Length > 0)
                    {
                        var movePos = path.Last().To2D();

                        if (movePos.Distance(LastPosInfo.Position) < 5) //more strict checking
                        {
                            var posInfo = EvadeHelper.CanHeroWalkToPos(movePos, GameData.HeroInfo.MoveSpeed, 0, 0, false);
                            if (posInfo.PosDangerCount > LastPosInfo.PosDangerCount)
                            {
                                LastPosInfo.RecalculatedPath = true;

                                if (EvadeSpell.PreferEvadeSpell())
                                {
                                    LastPosInfo = PositionInfo.SetAllUndodgeable();
                                }
                                else
                                {
                                    var newPosInfo = EvadeHelper.GetBestPosition();
                                    if (newPosInfo.PosDangerCount < posInfo.PosDangerCount)
                                    {
                                        LastPosInfo = newPosInfo;
                                        CheckHeroInDanger();
                                        DodgeSkillShots();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }