public static void CheckDodgeOnlyDangerous() //Dodge only dangerous event
{
bool bDodgeOnlyDangerous = IsDodgeDangerousEnabled();
if (DodgeOnlyDangerous && bDodgeOnlyDangerous)
{
SpellDetector.RemoveNonDangerousSpells();
DodgeOnlyDangerous = true;
}
else
{
DodgeOnlyDangerous = bDodgeOnlyDangerous;
}
}