public void CheckLastMoveTo()
{
if (ConfigValue.FastMovementBlock.GetBool())
{
if (IsDodging == false && LastIssueOrderArgs != null && LastIssueOrderArgs.Order == GameObjectOrder.MoveTo && Game.Time*1000 - LastIssueOrderGameTime < 500)
{
Game_OnIssueOrder(GameData.MyHero, LastIssueOrderArgs);
LastIssueOrderArgs = null;
}
}
}