AGS.Editor.AGSEditor.WriteMainGameFile C# (CSharp) Method

WriteMainGameFile() private method

private WriteMainGameFile ( string fileContents ) : bool
fileContents string
return bool
        private bool WriteMainGameFile(string fileContents)
        {
            try
            {
                StreamWriter fileOutput = new StreamWriter(GAME_FILE_NAME, false, Encoding.Default);
                fileOutput.Write(fileContents);
                fileOutput.Close();
                return true;
            }
            catch (UnauthorizedAccessException e)
            {
                Factory.GUIController.ShowMessage("Unable to save the game file. Make sure the file " + GAME_FILE_NAME + " is not set as read-only. The error was: " + e.Message, MessageBoxIcon.Warning);
                return false;
            }
        }