Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
Home
AGS
Editor
AGSEditor
GetAllScripts
AGS.Editor.AGSEditor.GetAllScripts C# (CSharp) Method
AGSEditor Class Documentation
Show file
Open project: adventuregamestudio/ags
GetAllScripts()
public
method
public
GetAllScripts
( ) :
List
return
List
public List<IScript> GetAllScripts() { return GetAllScripts(true); }
Same methods
AGSEditor::
GetAllScripts
(
bool
includeDialogs
) :
List
AGSEditor
AGSEditor
AboutToDeleteSprite
AttemptToDeleteFileFromDisk
AttemptToGetWriteAccess
BackupCurrentGameFile
CheckFileSystemWriteAccess
CloseLockFile
CompileDialogs
CompileGame
CompileScript
CompileScripts
ConstructFileListForEXE
CreateAudioVOXFile
CreateCompiledFiles
CreateMiniEXEForDebugging
DefineMacrosAccordingToGameSettings
DeleteAnyExistingSplitResourceFiles
DeleteFileOnDiskAndSourceControl
DeleteObsoleteFilesFrom272
DeleteSprite
Dispose
DoEditorInitialization
EnsureViewHasAtLeast4LoopsAndAFrameInLeftRightLoops
EnsureViewNamesAreUnique
GetAllScriptHeaders
GetAllScripts
GetFilesThatCanBePutUnderSourceControl
GetFirstAvailableScriptName
GetInternalScriptHeaders
GetInternalScriptModules
IsEnoughSpaceFreeOnDisk
LoadGameFile
LoadUserDataFile
NeedsRebuildForDebugMode
RefreshEditorAfterGameLoad
RegenerateScriptHeader
RegisterFileIconAssociation
RenameFileOnDiskAndSourceControl
ReportErrorsIfAppropriate
RunPreCompilationChecks
RunProcessAllGameTextsEvent
SaveGameFiles
SaveGameFilesProcess
SaveUserDataFile
SetMODMusicFlag
VerifyGameNotAlreadyOpenInAnotherEditor
WriteConfigFile
WriteMainGameFile
_debugger_BreakAtLocation
_fileWatcher_Changed