public void RegenerateScriptHeader(Room currentRoom) { _autoGeneratedHeader = _tasks.RegenerateScriptHeader(_game, currentRoom); AutoComplete.ConstructCache(_autoGeneratedHeader); }
protected override void OnWindowActivated() { _agsEditor.RegenerateScriptHeader(_room); if (_editorTextModifiedSinceLastCopy) { UpdateScriptObjectWithLatestTextInWindow(); } AutoComplete.RequestBackgroundCacheUpdate(_script); ActivateTextEditor(); }