/// <summary>
/// Flip video capture or not (for use with upside-down camera).
/// </summary>
///
/// <param name="isFlipped">Specifies if video should be flipped (<see langword="true"/>),
/// or not (<see langword="false"/>).</param>
///
public void FlipVideo(bool isFlipped)
{
communicator.FlipVideo(isFlipped);
}