override protected void OnShown()
{
_renderImage.LoadModel("Role/npc");
_renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f);
_renderImage.modelRoot.localScale = new Vector3(1, 1, 1);
_renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0);
}