public void LoadModel(string model)
{
this.UnloadModel();
Object prefab = Resources.Load(model);
GameObject go = ((GameObject)Object.Instantiate(prefab));
_model = go.transform;
_model.SetParent(this.modelRoot, false);
}
override protected void OnShown() { _renderImage.LoadModel("Role/npc"); _renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f); _renderImage.modelRoot.localScale = new Vector3(1, 1, 1); _renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0); }