KinectManager.GetPlayer2ID C# (CSharp) Method

GetPlayer2ID() public method

public GetPlayer2ID ( ) : uint
return uint
    public uint GetPlayer2ID()
    {
        return Player2ID;
    }

Usage Example

    // Update is called once per frame
    void Update()
    {
        if (manager == null)
        {
            manager = KinectManager.Instance;
        }

        // get the users texture
        if (manager && manager.IsInitialized())
        {
            //foregroundTex = manager.GetUsersLblTex();

            if (backgroundImage && (backgroundImage.sprite == null))
            {
                //backgroundImage.texture = manager.GetUsersClrTex();
                backgroundImage.sprite = Sprite.Create(manager.GetUsersClrTex(), new Rect(0, 0, manager.GetUsersClrTex().width, manager.GetUsersClrTex().height), Vector2.zero);
                backgroundImage.rectTransform.sizeDelta = new Vector2(manager.GetUsersClrTex().width, manager.GetUsersClrTex().height);
            }
        }

        if (manager.IsUserDetected())
        {
            uint[] userId = new uint[2] {
                manager.GetPlayer1ID(), manager.GetPlayer2ID()
            };

            // update colliders
            int numColliders = (int)KinectWrapper.NuiSkeletonPositionIndex.Count;

            for (int j = 0; j < 2; j++)
            {
                for (int i = 0; i < numColliders; i++)
                {
                    if (manager.IsJointTracked(userId[j], i))
                    {
                        Vector3 posJoint = manager.GetRawSkeletonJointPos(userId[j], i);

                        if (posJoint != Vector3.zero)
                        {
                            // convert the joint 3d position to depth 2d coordinates
                            Vector2 posDepth = manager.GetDepthMapPosForJointPos(posJoint);

                            float scaledX = posDepth.x * foregroundRect.width / KinectWrapper.Constants.DepthImageWidth;
                            float scaledY = posDepth.y * -foregroundRect.height / KinectWrapper.Constants.DepthImageHeight;

                            float screenX   = foregroundOfs.x + scaledX;
                            float screenY   = Camera.main.pixelHeight - (foregroundOfs.y + scaledY);
                            float zDistance = posJoint.z - Camera.main.transform.position.z;

                            Vector3 posScreen   = new Vector3(screenX, screenY, zDistance);
                            Vector3 posCollider = Camera.main.ScreenToWorldPoint(posScreen);

                            jointColliders[i + j * numColliders].transform.position = posCollider;
                        }
                    }
                }
            }
        }
    }
All Usage Examples Of KinectManager::GetPlayer2ID