KinectManager.GetPlayer1ID C# (CSharp) Method

GetPlayer1ID() public method

public GetPlayer1ID ( ) : uint
return uint
    public uint GetPlayer1ID()
    {
        return Player1ID;
    }

Usage Example

Example #1
0
    void Update()
    {
        //Vaisseau.avancer();

        this.gameObject.transform.Translate(Vector3.back * speed * Time.deltaTime);

        j++;

        if (manager != null && KinectManager.IsKinectInitialized() && manager.GetPlayer1ID() > 0)
        {
            uint    userId          = manager.GetPlayer1ID();
            Vector3 screenNormalPos = Vector3.zero;


            if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.TournerADroite) >= 0.1f)
            {
                this.gameObject.transform.Rotate(Vector3.up * 1.5f, Space.World);
            }

            if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.TournerAGauche) >= 0.1f)
            {
                this.gameObject.transform.Rotate(Vector3.down * 1.5f, Space.World);
            }            //*/

            if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.Accelerer) >= 0.1f)
            {
                if (!fast)
                {
                    fast   = true;
                    speed *= 5;
                }
            }            //*/

            else if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.Ralentir) <= 0.1f)
            {
                if (fast)
                {
                    fast   = false;
                    speed /= 5;
                }
            }            //*/

            if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.TirDroite) >= 0.1f)
            {
                if ((j % 10) == 0)
                {
                    canonDroite.GetComponent <CanonJoueur>().shoot = true;
                }
            }            //*/


            if (manager.GetGestureProgress(userId, KinectWrapper.Gestures.TirGauche) >= 0.1f)
            {
                if ((j % 10) == 0)
                {
                    canonGauche.GetComponent <CanonJoueur>().shoot = true;
                }
            }            //*/
        }
    }
All Usage Examples Of KinectManager::GetPlayer1ID