GameHandler.IsGamePaused C# (CSharp) Method

IsGamePaused() public static method

public static IsGamePaused ( ) : bool
return bool
    public static bool IsGamePaused()
    {
        return GameHandler.Instance().pauseGame;
    }

Usage Example

Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (!isDragging || GameHandler.IsGamePaused())
     {
         return;
     }
     mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     goTo          = new Vector3(mousePosition.x, mousePosition.y, 0);//new Vector3(Mathf.Floor(mousePosition.x) + .5f, Mathf.Floor(mousePosition.y) + .5f, 0);
     distance      = Vector2.Distance(hoverSprite.transform.position, goTo);
     goToNormal    = (goTo - hoverSprite.transform.position).normalized;
     if (distance < Vector2.Distance(hoverSprite.transform.position, hoverSprite.transform.position + goToNormal * speed * Time.deltaTime))
     {
         hoverSprite.transform.position = goTo;
     }
     else
     {
         hoverSprite.transform.Translate(goToNormal * speed * Time.deltaTime);
     }
     if (Input.GetMouseButtonDown(0))
     {
         if (!ButtonAtPosition())
         {
             if (cost <= PlayerStats.Money)
             {
                 if (!TurrentAtPosition(hoverSprite.transform.position))
                 {
                     if (!RouteAtPosition())
                     {
                         Instantiate(dragging, hoverSprite.transform.position, transform.rotation, GamePlayWindow.GetTransform());
                         PlayerStats.changeMoneyAmount(-cost);
                         SoundManager.PlaySound(SoundManager.Sound.TowerPlace);
                         SoundManager.PlaySound(SoundManager.Sound.TowerPurchase);
                         Destroy(hoverSprite);
                         dragging   = null;
                         isDragging = false;
                     }
                     else
                     {
                         UnityEngine.Debug.Log("Route There");
                         SoundManager.PlaySound(SoundManager.Sound.Error);
                     }
                 }
                 else
                 {
                     UnityEngine.Debug.Log("Turrent There");
                     SoundManager.PlaySound(SoundManager.Sound.Error);
                 }
             }
             else
             {
                 UnityEngine.Debug.Log("No Gold");
                 SoundManager.PlaySound(SoundManager.Sound.Error);
             }
         }
     }
 }
All Usage Examples Of GameHandler::IsGamePaused
GameHandler