private void Awake()
{
gridPosition = new Vector2Int(10, 10);
gridMoveTimerMax = 1.0f / GameHandler.GetDifficulty();
gridMoveTimer = gridMoveTimerMax;
gridMoveDirection = Direction.Right;
snakeMovePositionList = new List <SnakeMovePosition>();
snakeBodySize = 0;
snakeBodyPartList = new List <SnakeBodyPart>();
state = State.Alive;
}