public SendCoarseLocationsDefault ( UUID sceneId, ScenePresence p, List |
||
sceneId | UUID | |
p | ScenePresence | |
coarseLocations | List |
|
avatarUUIDs | List |
|
리턴 | void |
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
{
m_perfMonMS = Util.EnvironmentTickCount();
m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}