public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) { m_perfMonMS = Util.EnvironmentTickCount(); m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); }