public void TeleportWithMomentum(Vector3 pos)
{
bool isFlying = false;
if (m_physicsActor != null)
isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
if (m_appearance != null)
{
if (m_appearance.AvatarHeight > 0)
SetHeight(m_appearance.AvatarHeight);
}
SendTerseUpdateToAllClients();
}