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UnityEngine
Texture
SetGlobalAnisotropicFilteringLimits
UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits C# (CSharp) Method
Texture Class Documentation
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Open project: CarlosHBC/UnityDecompiled
SetGlobalAnisotropicFilteringLimits()
private
method
private
SetGlobalAnisotropicFilteringLimits
(
int
forcedMin
,
int
globalMax
) :
void
forcedMin
int
globalMax
int
return
void
public static extern void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);
Texture
GetNativeTextureID
GetNativeTexturePtr
INTERNAL_CALL_GetNativeTexturePtr
INTERNAL_get_texelSize
Internal_GetDimension
Internal_GetHeight
Internal_GetWidth
SetGlobalAnisotropicFilteringLimits