UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits C# (CSharp) Method

SetGlobalAnisotropicFilteringLimits() private method

private SetGlobalAnisotropicFilteringLimits ( int forcedMin, int globalMax ) : void
forcedMin int
globalMax int
return void
        public static extern void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);