public static void WriteOnTexture(Texture textureToWrite, string text, string fontName, DFTAlignment alignment, int fontSize, int width, int height)
{
if(width==0||height==0||fontSize==0)
{
Debug.Log("Please check arguments.");
}
else
{
_writeOnGLTexture(textureToWrite.GetNativeTextureID(),text,fontName,(int)alignment,fontSize,width,height);
}
}