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UnityEngine
Texture
SetGlobalAnisotropicFilteringLimits
UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits C# (CSharp) 메소드
Texture 1 문서
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프로젝트 열기: CarlosHBC/UnityDecompiled
SetGlobalAnisotropicFilteringLimits()
개인적인
메소드
private
SetGlobalAnisotropicFilteringLimits
(
int
forcedMin
,
int
globalMax
) :
void
forcedMin
int
globalMax
int
리턴
void
public static extern void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);
Texture
GetNativeTextureID
GetNativeTexturePtr
INTERNAL_CALL_GetNativeTexturePtr
INTERNAL_get_texelSize
Internal_GetDimension
Internal_GetHeight
Internal_GetWidth
SetGlobalAnisotropicFilteringLimits