UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits C# (CSharp) 메소드

SetGlobalAnisotropicFilteringLimits() 개인적인 메소드

private SetGlobalAnisotropicFilteringLimits ( int forcedMin, int globalMax ) : void
forcedMin int
globalMax int
리턴 void
        public static extern void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);