UnityEngine.TextEditor.SelectNone C# (CSharp) Method

SelectNone() public method

public SelectNone ( ) : void
return void
        public void SelectNone()
        {
            this.selectIndex = this.cursorIndex;
            this.ClearCursorPos();
        }

Usage Example

コード例 #1
0
ファイル: Arrays.cs プロジェクト: eledezma/CodeEscape
    //*******************************************************


    //Includes all the GUI elements
    //*******************************************************
    public void OnGUI()
    {
		if (atWall6 && Input.GetKeyDown("e"))
		{
			GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor = false;
			//If at wall terminal show default cursor instead
		}


		/*
		if (!atWall6)
		{  //If not at wall terminal jack in - "show crosshair"

        } 
		else if (Input.GetKeyDown("e"))
        {
            GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor = false;
            //If at wall terminal show default cursor instead
        }
		*/

        if (guiEnabled)
        {
            GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "Arrays Puzzle");



            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.2f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }

            GUI.SetNextControlName("textarea");
            GUI.TextArea(new Rect(Screen.width * 0.2f, Screen.width * 0.04f, Screen.width * 0.75f, Screen.height * 0.75f), code);

            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.2f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }
            editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
            editor.SelectNone();

            GUI.skin.label.fontSize = 12;


            GUI.Label(new Rect(Screen.width * 0.12f, Screen.height * 0.34f, Screen.width * 0.04f, Screen.height * 0.05f), ("index"));                     //print statement title
            ind = GUI.TextField(new Rect(Screen.width * 0.12f, Screen.height * 0.38f, Screen.width * 0.04f, Screen.height * 0.05f), ind);
            GUI.Label(new Rect(Screen.width * 0.16f, Screen.height * 0.34f, Screen.width * 0.04f, Screen.height * 0.05f), ("value"));                     //print statement title
            val = GUI.TextField(new Rect(Screen.width * 0.16f, Screen.height * 0.38f, Screen.width * 0.04f, Screen.height * 0.05f), val);

            if (GUI.Button(new Rect(Screen.width * 0.02f, Screen.height * 0.38f, Screen.width * 0.1f, Screen.height * 0.05f), "Assign index"))
            {
                GUI.FocusControl("Textarea");
                
                if (!isNumber(ind))
                {
                    errorString = invalid;
                    showError = true;
                }
                else
                {
                    int.TryParse(ind, out index);
					int.TryParse(val, out value);

					if (index > 4 || index < 0)
                    {
                        errorString = outOfRange;
                        showError = true;
                    }
                    else
                    {
                        string s = "steps[" + index + "] = " + value + ";\n\t\t";
						boxes[index] = value;
						editor = goToNextLine(editor, code);
                        code = addToCode(code, editor, s);
                    }
                }

            }


            
            // Button that activates the user's code
            if (GUI.Button(new Rect(Screen.width * 0.6f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Submit"))
            {
                //assign the actual turret index to whatever is in the ind field
				GameObject.Find("Initialization").GetComponent<CubeCreationStage8>().moveBlock1(boxes[0]);
				GameObject.Find("Initialization").GetComponent<CubeCreationStage8>().moveBlock2(boxes[1]);
				GameObject.Find("Initialization").GetComponent<CubeCreationStage8>().moveBlock3(boxes[2]);
				GameObject.Find("Initialization").GetComponent<CubeCreationStage8>().moveBlock4(boxes[3]);
				GameObject.Find("Initialization").GetComponent<CubeCreationStage8>().moveBlock5(boxes[4]);
				
				resume();
            }

            // Button that closes the UI and disregards changes
            if (GUI.Button(new Rect(Screen.width * 0.7f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Cancel"))
            {
                resume();
                code = restoreCode();
                converted = false;
                showError = false;
            }


            // Button that restores the code in the indArea to its original state
            if (GUI.Button(new Rect(Screen.width * 0.8f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Reset") || reset)
            {
                code = restoreCode();
                converted = false;
                showError = false;
				int i = 0;
				while(i<5)
				{
					boxes[i]=1;
					i++;
				}
            }



        }

    }
All Usage Examples Of UnityEngine.TextEditor::SelectNone