UnityEngine.SparseTexture.UpdateTile C# (CSharp) Method

UpdateTile() private method

private UpdateTile ( int tileX, int tileY, int miplevel, Color32 data ) : void
tileX int
tileY int
miplevel int
data Color32
return void
        public extern void UpdateTile(int tileX, int tileY, int miplevel, Color32[] data);
        /// <summary>

Usage Example

コード例 #1
0
 static public int UpdateTile(IntPtr l)
 {
     try {
         UnityEngine.SparseTexture self = (UnityEngine.SparseTexture)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         UnityEngine.Color32[] a4;
         checkArray(l, 5, out a4);
         self.UpdateTile(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.SparseTexture::UpdateTile