public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear)
{
bool flag = !base.ValidateFormat(textureFormat);
if (!flag)
{
SparseTexture.ValidateIsNotCrunched(textureFormat);
GraphicsFormat graphicsFormat = GraphicsFormatUtility.GetGraphicsFormat(textureFormat, !linear);
bool flag2 = !this.ValidateSize(width, height, graphicsFormat);
if (!flag2)
{
SparseTexture.Internal_Create(this, width, height, graphicsFormat, mipCount);
}
}
}