public static void SetGlobalMatrix(int nameID, Matrix4x4 mat) { INTERNAL_CALL_SetGlobalMatrix(nameID, ref mat); }
/// <summary> /// <para>Sets a global matrix property for all shaders.</para> /// </summary> /// <param name="propertyName"></param> /// <param name="mat"></param> /// <param name="nameID"></param> public static void SetGlobalMatrix(string propertyName, Matrix4x4 mat) { Shader.SetGlobalMatrix(Shader.PropertyToID(propertyName), mat); }