UnityEngine.Shader.INTERNAL_CALL_SetGlobalMatrix C# (CSharp) Method

INTERNAL_CALL_SetGlobalMatrix() private method

private INTERNAL_CALL_SetGlobalMatrix ( int nameID, Matrix4x4 &mat ) : void
nameID int
mat Matrix4x4
return void
        private static extern void INTERNAL_CALL_SetGlobalMatrix(int nameID, ref Matrix4x4 mat);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Same methods

Shader::INTERNAL_CALL_SetGlobalMatrix ( string propertyName, Matrix4x4 &mat ) : void

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Sets a global matrix property for all shaders.</para>
 /// </summary>
 /// <param name="propertyName"></param>
 /// <param name="mat"></param>
 /// <param name="nameID"></param>
 public static void SetGlobalMatrix(int nameID, Matrix4x4 mat)
 {
     Shader.INTERNAL_CALL_SetGlobalMatrix(nameID, ref mat);
 }