UnityEngine.Shader.INTERNAL_CALL_SetGlobalColor C# (CSharp) Method

INTERNAL_CALL_SetGlobalColor() private method

private INTERNAL_CALL_SetGlobalColor ( int nameID, Color &color ) : void
nameID int
color Color
return void
        private static extern void INTERNAL_CALL_SetGlobalColor(int nameID, ref Color color);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Same methods

Shader::INTERNAL_CALL_SetGlobalColor ( string propertyName, Color &color ) : void

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Sets a global color property for all shaders.</para>
 /// </summary>
 /// <param name="propertyName"></param>
 /// <param name="color"></param>
 /// <param name="nameID"></param>
 public static void SetGlobalColor(int nameID, Color color)
 {
     Shader.INTERNAL_CALL_SetGlobalColor(nameID, ref color);
 }