private static extern void INTERNAL_CALL_SetGlobalColor(int nameID, ref Color color); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
/// <summary> /// <para>Sets a global color property for all shaders.</para> /// </summary> /// <param name="propertyName"></param> /// <param name="color"></param> /// <param name="nameID"></param> public static void SetGlobalColor(int nameID, Color color) { Shader.INTERNAL_CALL_SetGlobalColor(nameID, ref color); }