UnityEngine.MonoBehaviour.ScheduleCoroutine C# (CSharp) Method

ScheduleCoroutine() private method

private ScheduleCoroutine ( Coroutine coroutine ) : void
coroutine Coroutine
return void
		internal void ScheduleCoroutine(Coroutine coroutine)
		{
			if (coroutine.Enumerator.Current is WaitForEndOfFrame)
			{
				_endOfFrameCoroutines.Add(coroutine);
			}
			else
			{
				_coroutines.Add(coroutine);
			}
		}