UnityEngine.MonoBehaviour.IsInvoking C# (CSharp) Method

IsInvoking() public method

public IsInvoking ( ) : bool
return bool
        public bool IsInvoking()
        {
            AssertNull();
            throw new NotImplementedException();
        }
        public bool IsInvoking(string methodName)

Same methods

MonoBehaviour::IsInvoking ( string methodName ) : bool

Usage Example

コード例 #1
0
    static int IsInvoking(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour>(L, 1))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                bool o = obj.IsInvoking();
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, string>(L, 1))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   o    = obj.IsInvoking(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.MonoBehaviour::IsInvoking