static int IsInvoking(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour>(L, 1))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
bool o = obj.IsInvoking();
LuaDLL.lua_pushboolean(L, o);
return(1);
}
else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, string>(L, 1))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
bool o = obj.IsInvoking(arg0);
LuaDLL.lua_pushboolean(L, o);
return(1);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}