UnityEngine.MonoBehaviour.CancelInvoke C# (CSharp) Method

CancelInvoke() public method

public CancelInvoke ( ) : void
return void
        public void CancelInvoke()
        {
            AssertNull();
            throw new NotImplementedException();
        }
        public void Invoke(string methodName, float time)

Same methods

MonoBehaviour::CancelInvoke ( string methodName ) : void

Usage Example

コード例 #1
0
 static public int CancelInvoke(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             self.CancelInvoke();
             return(0);
         }
         else if (argc == 2)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.CancelInvoke(a1);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.MonoBehaviour::CancelInvoke