static public int CancelInvoke(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 1)
{
UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
self.CancelInvoke();
return(0);
}
else if (argc == 2)
{
UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
self.CancelInvoke(a1);
return(0);
}
LuaDLL.luaL_error(l, "No matched override function to call");
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}