UnityEngine.MonoBehaviour.ScheduleCoroutine C# (CSharp) 메소드

ScheduleCoroutine() 개인적인 메소드

private ScheduleCoroutine ( Coroutine coroutine ) : void
coroutine Coroutine
리턴 void
		internal void ScheduleCoroutine(Coroutine coroutine)
		{
			if (coroutine.Enumerator.Current is WaitForEndOfFrame)
			{
				_endOfFrameCoroutines.Add(coroutine);
			}
			else
			{
				_coroutines.Add(coroutine);
			}
		}