UnityEngine.Material.Material C# (CSharp) Method

Material() public method

Create a temporary Material.

public Material ( Material source ) : System
source Material Create a material by copying all properties from another material.
return System
        public Material(Material source)
        {
            Internal_CreateWithMaterial(this, source);
        }

Same methods

Material::Material ( Shader shader ) : System
Material::Material ( string contents ) : System