Gets the placement offset of texture propertyName.
public Vector2 GetTextureOffset(string propertyName) { Vector4 vector; Internal_GetTextureScaleAndOffset(this, propertyName, out vector); return new Vector2(vector.z, vector.w); }
protected override void Init() { if (null == m_target) { return; } // end if var renderer = m_target.GetComponent <Renderer>(); if (null != renderer) { m_Material = renderer.material; } // end if if (null == m_Material) { return; } // end if if (!string.IsNullOrEmpty(m_property)) { m_beginOffset = m_Material.GetTextureOffset(m_property); } else if (-1 != m_propertyID) { m_beginOffset = m_Material.GetTextureOffset(m_propertyID); } // end if }