UnityEngine.Material.GetColor C# (CSharp) Method

GetColor() public method

Get a named color value.

public GetColor ( int nameID ) : Color
nameID int The name ID of the property retrieved by Shader.PropertyToID.
return Color
        public Color GetColor(int nameID)
        {
            Color color;
            INTERNAL_CALL_GetColor(this, nameID, out color);
            return color;
        }

Same methods

Material::GetColor ( string propertyName ) : Color

Usage Example

コード例 #1
0
		public static string CheckMaterial(Material mat, BuildTarget buildTarget)
		{
			if (mat == null || mat.shader == null)
			{
				return null;
			}
			string shaderName = mat.shader.name;
			int lOD = ShaderUtil.GetLOD(mat.shader);
			bool flag = Array.Exists<string>(PerformanceChecks.kShadersWithMobileVariants, (string s) => s == shaderName);
			bool flag2 = PerformanceChecks.IsMobileBuildTarget(buildTarget);
			if (buildTarget == BuildTarget.Android && ShaderUtil.HasClip(mat.shader))
			{
				return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderWithClipAndroid", new object[0]);
			}
			if (!(mat.GetTag("PerformanceChecks", true).ToLower() == "false"))
			{
				if (flag)
				{
					if (flag2 && mat.HasProperty("_Color") && mat.GetColor("_Color") == new Color(1f, 1f, 1f, 1f))
					{
						return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderUsesWhiteColor", new object[]
						{
							"Mobile/" + shaderName
						});
					}
					if (flag2 && shaderName.StartsWith("Particles/"))
					{
						return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderHasMobileVariant", new object[]
						{
							"Mobile/" + shaderName
						});
					}
					if (shaderName == "RenderFX/Skybox" && mat.HasProperty("_Tint") && mat.GetColor("_Tint") == new Color(0.5f, 0.5f, 0.5f, 0.5f))
					{
						return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderMobileSkybox", new object[]
						{
							"Mobile/Skybox"
						});
					}
				}
				if (lOD >= 300 && flag2 && !shaderName.StartsWith("Mobile/"))
				{
					return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderExpensive", new object[0]);
				}
				if (shaderName.Contains("VertexLit") && mat.HasProperty("_Emission"))
				{
					Color color = mat.GetColor("_Emission");
					if (color.r >= 0.5f && color.g >= 0.5f && color.b >= 0.5f)
					{
						return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderUseUnlit", new object[0]);
					}
				}
				if (mat.HasProperty("_BumpMap") && mat.GetTexture("_BumpMap") == null)
				{
					return PerformanceChecks.FormattedTextContent("PerformanceChecks.ShaderNoNormalMap", new object[0]);
				}
			}
			return null;
		}
All Usage Examples Of UnityEngine.Material::GetColor