public GetMatrixArray ( int nameID ) : UnityEngine.Matrix4x4[] | ||
nameID | int | The name ID of the property retrieved by Shader.PropertyToID. |
return | UnityEngine.Matrix4x4[] |
Material::GetMatrixArray ( string name ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( int nameID, List |
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Material::GetMatrixArray ( string name, List |