private static extern bool INTERNAL_CALL_Internal_SetHumanPose(HumanPoseHandler self, ref Vector3 bodyPosition, ref Quaternion bodyRotation, float[] muscles); private bool Internal_GetHumanPose(ref Vector3 bodyPosition, ref Quaternion bodyRotation, float[] muscles)
private bool Internal_SetHumanPose(ref Vector3 bodyPosition, ref Quaternion bodyRotation, float[] muscles) { return(HumanPoseHandler.INTERNAL_CALL_Internal_SetHumanPose(this, ref bodyPosition, ref bodyRotation, muscles)); }