UnityEngine.Geometry.Radius C# (CSharp) Method

Radius() public static method

public static Radius ( float circumference ) : float
circumference float
return float
        public static float Radius(float circumference)
        {
            if (circumference >= float.MaxValue)
                return float.MaxValue;

            if (circumference <= float.MinValue)
                return float.MinValue;

            return (circumference / (2f * Mathf.PI));
        }