UnityEngine.Geometry.Circumference C# (CSharp) Method

Circumference() public static method

public static Circumference ( float radius ) : float
radius float
return float
        public static float Circumference(float radius)
        {
            if (radius >= float.MaxValue)
                return float.MaxValue;

            if (radius <= float.MinValue)
                return float.MinValue;

            float circumference = (2f * Mathf.PI * radius);
            return circumference;
        }