UnityEngine.Geometry.Create9SlicedMesh C# (CSharp) Method

Create9SlicedMesh() public static method

public static Create9SlicedMesh ( float border = 1f, float width = 3f, float height = 3f, float marginUV = 1f ) : Mesh
border float
width float
height float
marginUV float
return Mesh
        public static Mesh Create9SlicedMesh(float border = 1f, float width = 3f, float height = 3f, float marginUV = 1f)
        {
            Mesh mesh = new Mesh();

            mesh.vertices = new Vector3[] {
                new Vector3(0, 0, 0),
                new Vector3(border, 0, 0),
                new Vector3(width - border, 0, 0),
                new Vector3(width, 0, 0),
                new Vector3(0, border, 0),
                new Vector3(border, border, 0),
                new Vector3(width - border, border, 0),
                new Vector3(width, border, 0),
                new Vector3(0, height - border, 0),
                new Vector3(border, height - border, 0),
                new Vector3(width - border, height - border, 0),
                new Vector3(width, height - border, 0),
                new Vector3(0, height, 0),
                new Vector3(border, height, 0),
                new Vector3(width - border, height, 0),
                new Vector3(width, height, 0)
            };

            mesh.uv = new Vector2[] {
                new Vector2(0, 0),
                new Vector2(marginUV, 0),
                new Vector2(1 - marginUV, 0),
                new Vector2(1, 0),
                new Vector2(0, marginUV),
                new Vector2(marginUV, marginUV),
                new Vector2(1 - marginUV, marginUV),
                new Vector2(1, marginUV),
                new Vector2(0, 1 - marginUV),
                new Vector2(marginUV, 1 - marginUV),
                new Vector2(1 - marginUV, 1 - marginUV),
                new Vector2(1, 1 - marginUV),
                new Vector2(0, 1),
                new Vector2(marginUV, 1),
                new Vector2(1 - marginUV, 1),
                new Vector2(1, 1)
            };

            mesh.triangles = new int[] {
                0, 4, 5,
                0, 5, 1,
                1, 5, 6,
                1, 6, 2,
                2, 6, 7,
                2, 7, 3,
                4, 8, 9,
                4, 9, 5,
                5, 9, 10, // center plane
                5, 10, 6, // center plane
                6, 10, 11,
                6, 11, 7,
                8, 12, 13,
                8, 13, 9,
                9, 13, 14,
                9, 14, 10,
                10, 14, 15,
                10, 15, 11
            };

            return mesh;
        }